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Showing posts from March, 2019

Team Game Curtain Low Poly

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Modeled and baked a low poly of the curtains.

Team Game Curtain

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Built a curtain in marvelous designer.

Team Game Curtain Bar

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3D modeled a high res and low res version of a bar to hold up the curtains. Baked down the high res to the low res, and assembled them in unity.

Team Project References

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Found References

VR Project Part 10

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Added door (IDK why I forgot that), adjusted the placement of the house, and made gameplay video.

VR Project Part 9

Added collectablility to the collectables and a final confetti upon completion.

VR Project Part 8

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Built the collectable assets in blender and placed them in the scene.  

VR Project Part 7

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Continued populating the environment with trees and rocks. Also added a lake, and some mountains on the horizon .

VR Project Part 7

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Began populating the environment with trees and rocks. Also fixed the light artifacts.

VR Project Part 6

Created respawn function for when the player falls off the edge of the world. Also fixed the strange lighting glitch.

Unity VR Project Goal

My goal for this unity vr project is to make a functioning scavenger hunt game using Google Cardboard. I am the only one working on this project.

VR Project Part 5

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Imported house in to unity, built a skybox, and began working on a fireplace.

VR Project part 4

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Began 3D modeling a cabin for the enviorment.

VR Project Part 3

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Sculpted landscape in Blender and colored it, then imported it into my scene.

VR Project Part 2

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Found a whole bunch of references for the style of the game, and began modeling and importing the objects to unity.

VR Project Part 1

Watched Pluralsight's tutorial on Unity VR for the Google Cardboard: https://app.pluralsight.com/library/courses/unity-vr-locomotion-fundamentals/table-of-contents Also got the exporting to my phone to work.